As a gamer and a photography enthusiast, I’ve always loved capturing the beauty of digital worlds. Thanks to the increasing popularity of photomode tools in video games, I’ve been able to combine my two passions and capture some truly stunning shots.
One of my favorite things about video game photography is the opportunity to explore new and fantastical worlds. Whether I’m capturing the intense firefights in PUBG or the calm between the fights, the eerie post-pandemic world of The Division, or the breathtaking vistas of Red Dead Redemption 2’s wild west, every game offers a unique opportunity to explore and there’s always something new to discover and capture. It allows me to show games in a whole new way, appreciating the artistry and design that goes into creating these immersive digital worlds.
But video game photography also presents unique challenges. Lighting, composition, and timing are all critical factors that can make or break a shot, but unlike with real photography, we may not have control over any of it. Sometimes the challenges as a struggle to find that perfect moment or angle, sometimes in fast-paced games, you have to be quick on the trigger to capture it.
Of course, not every game even comes with a photomode, which can be frustrating. But even without built-in tools, I’ve still managed to take share-worthy photos. It just requires a bit more patience, creativity, and sometimes third-party tools.
These challenges make video game photography is an incredibly rewarding hobby to me. It allows you to see games in a whole new way, appreciating the artistry and design that goes into creating these immersive digital worlds. Overall, for me, video game photography is a fun and creative way to appreciate and share the games I love.
If you’re interested in seeing some of my own video game photography, check out my Flickr page: https://www.flickr.com/photos/snakedrone/. I share all my photos under the Creative Commons Attribution 4.0 International License, so feel free to use them in your own projects as long as you credit me.